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![]() | 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04 (Retro Game Mechanics Explained) View |
![]() | Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05 (Retro Game Mechanics Explained) View |
![]() | NES Background Parallax Explained - Audiovisual Effects Pt. 03 (Retro Game Mechanics Explained) View |
![]() | Color Math - Super Nintendo Entertainment System Features Pt. 03b (Retro Game Mechanics Explained) View |
![]() | Sprite Analysis | Spawn (SNES) (Brandon James Greer) View |
![]() | NES Graphics Explained (NesHacker) View |
![]() | Creating Visual Effects on the NES (Matt Hughson) View |
![]() | Color a Dinosaur on NES - Octavius King (Octavius King) View |
![]() | Vice: Project Doom (NES) Part 1 Walkthrough (Nikitin Alexander) View |
![]() | How Sprites saved Video Games in the 1980s. Hardware Sprite Generation, Software Techniques (ACs 8-Bit Zone) View |