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Bloom without threshold, HDR, and Tonemapping with OpenGL and C++ (alexpanter) View |
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OpenGL Tutorial 30 - Bloom (Victor Gordan) View |
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OpenGL ES - Image Postprocessing - Bloom (S L.) View |
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PBR + IBL diffuse u0026 specular, SSAO, with FXAA u0026 Anisotropic filtering using OpenGL 4.5.0 Core C++ (Code Particles) View |
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Globally Optimized Linear Windowed Tone-Mapping (Qi Shan) View |
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PBR Image-Based Lighting visualization Program (OpenGL C++) Théo Ducatez (Théo Ducatez) View |
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quarkGL - PBR OpenGL renderer (voithoz) View |
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DeepTMO: Deep Tone Mapping Operator for High Dynamic Range Images. (Aakanksha Rana) View |
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Lighting u0026 Color Correction (Anson Cheng) View |
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OpenGL Devlog 005: New engine, editable scene and materials (Antho Foxo) View |