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Maya to ZBrush to UDK - Part 32 - Adapting the material with new textures and placement in level.

Title : Maya to ZBrush to UDK - Part 32 - Adapting the material with new textures and placement in level.
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Durasi : 9 minutes, 38 seconds
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Maya to ZBrush to UDK - Part 32 - Adapting the material with new textures and placement in level.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 25 - Bringing in the mesh and setting up the material.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 27 - Applying a bump offset to the material and placing the mesh.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 30 - Creating a high resolution version of the mesh.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 22 - Finishing and exporting the texture file.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 31 - Reducing polygon counts in the high resolution mesh.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 29 - Creating a low resolution version of the mesh.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 28 - Testing the material in game and creating collision meshes.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 23 - Exporting the normal and displacement maps.
(UndergroundEducation)  View
Maya to ZBrush to UDK - Part 13 - Sculpting flow and (medium) blending details.
(UndergroundEducation)  View

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