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Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics (Julien Pettre) View | |
SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics (Computers and Graphics Journal) View | |
Dense Crowd Simulation (alper gungormusler) View | |
Position based Real time Simulation of Large Crowds (Computers and Graphics Journal) View | |
Interactive and Adaptive Data-Driven Crowd Simulation: User Study (IEEE Virtual Reality Conference) View | |
Velocity-Based Modeling of Physical Interactions in Multi-Agent Simulations for Dense Crowds (GAMMA UMD) View | |
Gradient-based steering for vision-based crowd simulation algorithms, Eurographics 2017 (Julien Pettre) View | |
Authoring Tool Presentation - Robust Crowd Integrator (Jocelyn Wong) View | |
Position-based Real-time Simulation of Large Crowds (exploratio) View | |
Freestyle Group Formation Generation for Agent-based Crowd Simulation (VisComp2006) View |