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0212 Maya and Mudbox (Modeling II) Rustcoat (cannedmushrooms) View |
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0104 Maya and Mudbox (Modeling II) Shaping and beginning UVs (cannedmushrooms) View |
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0217 Maya and Mudbox (Modeling II) Finished Product (cannedmushrooms) View |
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0211 Maya and Mudbox (Modeling II) Smoothed Uvs (cannedmushrooms) View |
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0216 Maya and Mudbox (Modeling II) OCC burn (cannedmushrooms) View |
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0107 Maya and Mudbox (Modeling II) Making a stamp in mudbox (cannedmushrooms) View |
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0109 Maya and Mudbox (Modeling II) Using a stencil (cannedmushrooms) View |
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0210 Maya and Mudbox (Modeling II)Tileable stencils (cannedmushrooms) View |
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0215 Maya and Mudbox (Modeling II) Create a specular map from texture map (cannedmushrooms) View |
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0202 Maya (Modeling II) Base Mesh 1 (cannedmushrooms) View |