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Combat Skill: Realism in RPG Combat - John Clements Review and Analysis (Part 4 of 6) (Heath's Geekverse) View |
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Weapon/Armor Dynamics: Realism in RPG Combat - John Clements Review and Analysis (Part 3 of 6) (Heath's Geekverse) View |
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Narrating Combat Results: Realism in RPG Combat - John Clements Review and Analysis (Part 6 of 6) (Heath's Geekverse) View |
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Defensive Value of Weapons: Realism in RPG Combat - John Clements Review and Analysis (Part 2 of 6) (Heath's Geekverse) View |
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Initiative and Choice: Realism in RPG Combat - John Clements Review and Analysis (Part 5 of 6) (Heath's Geekverse) View |
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RPG Armor Sucks - Here's How To Fix It (Game On!) View |
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Making Great Action Combat Systems (Einstro) View |
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The Three Universal RPG Statistics (Ho Chi) View |
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HERO System: Combat (Legacy Game Mastering) View |
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Lifepath Character Creation | House Rules (RPGGamer) View |