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Crowd Sculpting: A space-time sculpting method for populating virtual environments (Julien Pettre) View | |
Crowd sculpting (Kévin Jordao) View | |
Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications (Jonathan Maim) View | |
Real-time navigating crowds: scalable simulation and rendering (Julien Pettre) View | |
Crowd Patches (EPFLVRLab) View | |
Cloning Crowd Motion (Julien Pettre) View | |
WarpDriver: context-aware probabilistic motion prediction for crowd simulation (Julien Pettre) View | |
Realistic following behaviors for crowd simulation (Julien Pettre) View | |
Real-time Shader Rendering for Crowds in Virtual Heritage (Pablo de Heras Ciechomski) View | |
Following behaviors: a model for computing following distances based on prediction (Julien Pettre) View |