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Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density (Julien Pettre) View | |
IEEE VR 22 - The stare-in-the-crowd effect in virtual reality (Pierre Raimbaud) View | |
Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR (HCI lab) View | |
Perceived realism of pedestrian crowds trajectories in VR (ACM SIGCHI) View | |
Eye-Gaze Activity in Crowds - IEEE VR 2020 Conference Paper (Julien Pettre) View | |
[S23 5] Perception of Volumetric Characters’ Eye-Gaze Direction in Head-Mounted Displays (IEEE Virtual Reality 2019 Recording) View | |
[S26 4] Studying Gaze Behaviour During Interactions With a Virtual Walker: Influence of... (IEEE Virtual Reality 2019 Recording) View | |
FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments (Zhiming Hu) View | |
Perceptual effect of shoulder motions on crowd animations (Julien Pettre) View | |
Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality HMDs (SREAL UCF) View |