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GPU Lecture 27: Shadow Mapping (GPU Programming for Video Games, 2022-2023, Georgia Tech course) (Lantertronics - Aaron Lanterman) View |
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GPU Lecture 18.1: Shaders + Parameters = Materials (GPU Programming for Video Games, 2020-2023) (Lantertronics - Aaron Lanterman) View |
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GPU Lecture 12.1: Blending (GPU Programming for Video Games, 2022-2023, Georgia Tech course) (Lantertronics - Aaron Lanterman) View |
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GPU Lecture 3: 3D Vertex Transformations (GPU Programming for Video Games, 2020-2023, Georgia Tech) (Lantertronics - Aaron Lanterman) View |
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Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023) (Markus Worchel) View |
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ECE4448 L44: Foundations of Fuzz Effects (Guitar Amplification and Effects, Georgia Tech course) (Lantertronics - Aaron Lanterman) View |
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Game Engine Programming 056.3 - Sending point light and spotlight data to GPU | C++ Game Engine (Game Engine Series) View |
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