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Hierarchical AABB (Andrew Wheatley) View |
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Ray Tracing with Bounding Volume Hierarchies (GetIntoGameDev) View |
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Grid-induced Bounding Volume Hierarchy for Ray Tracing Dynamic Scenes. (COMPUTER GRAPHICS INTERNATIONAL 2021) View |
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Msc Thesis - Building an Adaptive Bounding Volume Hierarchy for Foveated Rendering (ManonMC) View |
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Collision Detection (An Overview) (UPDATED!) (MacroPixel) View |
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C++ Game Engine - Devlog 3 (Bounding Boxes) (Tartarus) View |
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Bounding Volumes (CS-255) View |
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Extreme simd optimized collision detection in titanfall (CodeTime) View |
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Hierarchical Raster Occlusion Culling | Eurographics'2021 Full Paper (Eurographics Conference) View |
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Rasterized Bounding Volume Hierarchies (cggkit) View |