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Houdini scifi floor 06 refine merging rules for internal (Game wizard (Ambience Lee)) View |
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Houdini scifi floor 05 finish basic merging rules for internal (Game wizard (Ambience Lee)) View |
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Categorize Points with VEX | Houdini Railsystem | Chapter 4 - Clip1 (David Kahl VFX) View |
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HDA | VOP | Connected Elements (pro biner) View |
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procedural scifi buildings for concept art (Spectronaut) View |
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Tile motion vectors (v4.flv) (Spencer Tipping) View |
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3D, Raytraced/Raymarched Fractals with Indirect Lighting (Link in Description) (Radian628) View |
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