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How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc (Design Doc) View | |
Boss Battle Design ~ Design Doc (Design Doc) View | |
FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc (Design Doc) View | |
Good Design, Bad Design Vol. 2 - Great u0026 Terrible Video Game Graphic Design Examples ~ Design Doc (Design Doc) View | |
How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc (Design Doc) View | |
Evolving a Genre - From TF2 to Overwatch ~ Design Doc (Design Doc) View | |
Top 5 Partners You Could Do Without in Games (Design Doc) View | |
Top 10 Most Relaxing Locations in Games (Design Doc) View | |
Making Hitman 2's Best Level (Game Maker's Toolkit) View | |
slow game BUT PAINFULL (Soved11) View |