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How We Convince Developers to Let Us Use Wwise (Audiokinetic) View |
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Approaching Dialogue in Wwise (Justin Jacox) View |
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Interruptable Dialog System in Wwise (Gunes Uyanik) View |
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RhinoDany - Wwise Dialogue Implementation (Rhino Dany) View |
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Asset Management in Game Audio (Hitbox Sounds) View |
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Wwise Music Tutorial 07 Game Syncs and Events (Michael Sweet) View |
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Wwise Full Game Implementation Project (Trippsaudio) View |
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Richard Ludlow, Hexany Audio Beep Interview (Ehtonal Canada) View |
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MaxAttacks: How to use the Wwise Launcher (Audiokinetic) View |
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Using a Layered Approach with Sub tracks with Wwise 2017.2 (Audiokinetic) View |