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Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math) (Roguelike Celebration) View |
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Zelda Dungeons: Graph Grammar + Generative Adversarial Network (Neuroevolution Research) View |
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Dustin Freeman - Procedurally Generating Technology Trees (Roguelike Celebration) View |
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Graph Grammar and Application (Rahul Choudhary) View |
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How I procedurally generated puzzles in (IMPRESS // Ashley Gwinnell) View |
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David Chiang: (PROBPROG Conference) View |
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Zelda Graph Grammar (Original Rooms): Subject 2 (Neuroevolution Research) View |
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Zelda Graph Grammar (Original Rooms): Subject 28 (Neuroevolution Research) View |
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Andrew Clifton - Don't generate, hash! (Or, how I learned to stop worrying and love SplitMix64) (Roguelike Celebration) View |
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Jasmine Otto - Cyclic Plot Generation in a Narrative Instrument (Roguelike Celebration) View |