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Programming/01 D3D setup/02 Window-independent setup (Steven Charles White) View |
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Programming/01 D3D setup/01 Device-independent setup (Steven Charles White) View |
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Programming/02 D3D rendering essentials/01 Overview (Steven Charles White) View |
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Programming/02 D3D rendering essentials/04 Update and render loop (Steven Charles White) View |
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Programming/02 D3D rendering essentials/03 Creating vertex and index buffers (Steven Charles White) View |
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Implementing DIRECT X 11 for UWP! (A gentle Introduction) (Williams | CSharp Walkthroughs) View |
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Windows Driver Model (Speaking Videos) View |
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C++ 3D DirectX Tutorial [D3D Architecture / Swap Chain] (ChiliTomatoNoodle) View |
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Can You Make a Powerful Game Engine with C# (Pirani Dev) View |
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Vulkan 1.2 Released (Gamefromscratch) View |