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Real-Time C++ Vulkan Renderer with RTX global illumination (Chao Jia) View |
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Global Illumination in Metro Exodus: An Artist’s Point of View (NVIDIA Game Developer) View |
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Using Path Tracing: Quake 2 on Vulkan (NVIDIA Game Developer) View |
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Exploring Real-Time Ray Tracing and Self Learning AI with the “PICA PICA” Demo (NVIDIA Game Developer) View |
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Vulkan Raytracing Is Here! (Gamefromscratch) View |
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I made a better Ray-Tracing engine (NamePointer) View |
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Devlog 0: C++, Vulkan, Path Tracing, oh my! (ChainedAlex) View |
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RTX Reference In-Engine Path Tracer (NVIDIA Game Developer) View |
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Imagination Seminar July 2022 - 7. Vulkan Ray Tracing Update (The Khronos Group) View |
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Real-Time Path Tracing Vulkan|RTX in Minecraft-like World (Sami Issaadi) View |