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Robot in Unity - Linear Axis Unit (Viktor Gaponenko) View |
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Quaternions and 3d rotation, explained interactively (3Blue1Brown) View |
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Quick Understanding of Homogeneous Coordinates for Computer Graphics (Miolith) View |
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10 mins GameDev tips - Quaternions (sociamix) View |
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Visually Explained: Kalman Filters (Visually Explained) View |
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Export Custom Vehicle From Blender and Fix Parent Transform in Unity (Booth VR Studio) View |
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PID Controller Explained (RealPars) View |
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Adam Savage vs The (Adam Savage’s Tested) View |
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Ch2 Part 5a (Robotics Professor - Redwan Alqasemi) View |
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Gain and Phase Margins Explained! (Brian Douglas) View |