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Sharpening Normal Maps Maya 2016 (Matt Dombrowski) View |
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0804 Texture R L (High Fidelty Normal Maps 1).mov (cannedmushrooms) View |
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Maya 2016.5 hard and soft edge quick tutorial (Thomas Tucker) View |
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Basics of 3D: Smoothing in 3D modelling (Jaakko Saari) View |
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Maya Tricks and Secrets - Part 5 - UV Edge Color, Select Contiguous Edges, Grow/Shrink Select Hotkey (malcolm341) View |
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Hard Edge Blockout in Blender 3D (Penfinity) View |
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Perfect Normal Map Baking in Substance Painter (Bit Barrel ) View |
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Maya/Zbrush HardSurface 13 Modeling Technique Hard Edge Bevels (nickzucc) View |
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Skin Microstructure Deformation with Displacement Map Convolution (ICT Vision and Graphics Lab) View |
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How to bake normal map to texture(photoshop) - mobile game development (MEGA TREE) View |