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Sir Engine 05: Subsurface scattering (Marco Giordano) View |
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SUBSURFACE SCATTERING explained - Tutorial (the spark of art) View |
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Extreme Computer Graphics (Separable Subsurface Scattering) [HD] (CrispyCrunchGaming) View |
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SubEdit: A Representation for Editing Measured Heterogeneous Subsurface Scattering (Microsoft Research) View |
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Vulkan SSS (Vulkaner) View |
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Sir Engine 02: v0.3 release (Marco Giordano) View |
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New Editor Capabilities (game engine C++/Vulkan/Metal) (Dream Engine) View |
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Trabalho Tópicos de Simulação Física e Visualização - Subsurface Scattering (eduardoceretta) View |
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Building a Game Engine - DirectX/C++ - Graphics Tutorial Part 1 (BuschFire) View |
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014 Full Character Smart Painting (Michael Pavlovich) View |