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SSVDAGs: Symmetry-aware Sparse Voxel DAGs (CRS4 Visual and Data-intensive Computing) View |
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Sparse Voxel Octrees (William Lohry) View |
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COVRA: A compression-domain output-sensitive volume rendering architecture (CRS4 Visual and Data-intensive Computing) View |
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Voxel engine using a sparse octree in CUDA (Carlos Duelo Serrano) View |
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SVO GPU ray tracer with instancing. (Akvaknarre) View |
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Voxel Ray Casting Adventure (ThaRemo) View |
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Reis GVdb (Geert Vandenbon Pinguin Bookings) View |
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CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation (Min Tang) View |
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Adding Ray-traced Reflection and Refraction! | Voxels Weekend update #10 (Gabe Rundlett) View |
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Volumetric Rendering (Computer Games Laboratory) View |