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The Garbage Sprites in Strider (NES) - Behind the Code (Displaced Gamers) View |
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The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code (Displaced Gamers) View |
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NES Sprites, OAM, and the Battle for Priority - Behind the Code (Displaced Gamers) View |
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Why is Platforming so Difficult in The Terminator for NES - Behind the Code (Displaced Gamers) View |
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Should Old Games Be Fixed The Faxanadu Pendant Bug - Behind the Code (Displaced Gamers) View |
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The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code (Displaced Gamers) View |
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The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code (Displaced Gamers) View |
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How Speedrunners BROKE Castlevania's Scrolling - Behind the Code (Displaced Gamers) View |
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The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code (Displaced Gamers) View |
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MMC2 Magic - How Punch-Out's Graphics Work (Displaced Gamers) View |