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The Truth About Modern Fighting Game Design and Rock Paper Scissors (Qmanchu) View | |
How To Win Rock Paper Scissors (And Why it Matters More than you Think) (Rempton Games) View | |
The Three Principles Every Game Needs That Game Designers Have Forgotten (Distraction Makers) View | |
Examining the Implementation of Rock, Paper, Scissors, Balance in Video Games (Critical Thought) (Game Wisdom) View | |
The Pure Game Design of Fighting Games (The Game Overanalyser) View | |
This Video Game Designer Thinks We're Living in a Simulation (JRE Clips) View | |
Rock, Paper, Scissors: the OW2 Tank Myth (Spilo) View | |
A Theory of Depth for Game Design (The Game Overanalyser) View | |
How MK11's Geras Can Change Fighting Game Design (Stumblebee) View | |
How Games Get Balanced (Game Maker's Toolkit) View |