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Unity Engine: multi GPU computing with Cekirdekler API (open-source C# project) (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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Performance aware OpenCL work partitioning in C# (with Unity Engine presentation) (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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Ocean waves simulation with Fast Fourier transform (Jump Trajectory) View |
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GPU Lecture 33: Light Probes and Spherical Harmonics in Unity (GPU Programming for Video Games) (Lantertronics - Aaron Lanterman) View |
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Getting Started with Compute Shaders in Unity (Game Dev Guide) View |
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Unity OpenCL Tools preview 01 (Bradley Friedman) View |
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Smart Water Advanced Tutorial 1: The GPU Gerstner's waves (Default Name) View |
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Waves in ShaderGraph by Vertex Displacement | Unity Tutorial (LlamAcademy) View |
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The Jump Flood Algorithm | Visualized and Explained (Benjamin Douglas) View |
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How To Write Fast Shaders (Jump Trajectory) View |