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Unpleasant Design - When Bad Design is Used to Hide Problems - Extra Credits (Extra Credits) View | |
Hidden Game Mechanics: Design for the Human Psyche - Extra Credits (Extra Credits) View | |
Negative Possibility Space - When Exploration Lets Players Down - Extra Credits (Extra Credits) View | |
Accretion - Design by Landfill: A Longterm Strategy - Extra Credits (Extra Credits) View | |
Stop Normalizing Censorship - Extra Credits DEBUNKED (NateTalksToYou) View | |
Metrics - The Danger of Data-Driven Game Design - Extra Credits (Extra Credits) View | |
Why do we accept bad design | Paul Rowan | TEDxToronto (TEDx Talks) View | |
Shiver with Anticipation - How Horror Games Create Tension Cycles - Extra Credits (Extra Credits) View | |
The Division - Problematic Meaning in Mechanics - Extra Credits (Extra Credits) View | |
Educating Game Designers - Too Much (Extra Credits) View |