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Unity Engine: multi GPU computing with Cekirdekler API (open-source C# project) (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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Performance aware OpenCL work partitioning in C# (with Unity Engine presentation) (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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Iterative load balancing for opencl with cekirdekler api (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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Device to device pipelining for OpenCL computing in C# (with Cekirdekler API) (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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GPU Programming Unity Assets using HLSL/C# (Anirudh Gattu) View |
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Pipelining data and its processing for OpenCL with Cekirdekler API (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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GPGPU Matrix Multiplication Pipeline (D=A*B+C) in C# (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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C#: Cekirdekler API: OpenCL multi device load balancer and pipeliner (Hüseyin Tuğrul BÜYÜKIŞIK) View |
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Unity OpenCL Tools preview 01 (Bradley Friedman) View |
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RX550 OpenCL performance (Hüseyin Tuğrul BÜYÜKIŞIK) View |